Game Design

Project

To design characters and assets for 3D digital video games

Process

Worked in Blender to model, texture, and animate 3D characters and assets

Result

Rigged characters and assets implemented into fully functioning digital games

Project

To design characters and assets for 3D digital video games

Process

Worked in Blender to model, texture, and animate 3D characters and assets

Result

Rigged characters and assets implemented into fully functioning digital games

Project

To design characters and assets for 3D digital video games

Process

Worked in Blender to model, texture, and animate 3D characters and assets

Result

Rigged characters and assets implemented into fully functioning digital games

Work Overview

Work Overview

In this section you'll find work in interactive media and game design completed while earning my B.A at the University of California Santa Cruz. 

In this section you'll find work in interactive media and game design completed while earning my B.A at the University of California Santa Cruz. 

Project Type

Project Type

Game Design, UX/UI

Game Design, UX/UI

Year

Year

2022-2024

2022-2024

Role

Role

Designer

Designer

Deliverable

Deliverable

Interactive Media

Interactive Media

3D Character Design
3D Character Design

Inspired by the steampunk aesthetic of the 80s, I designed this airplane mechanic in a 10-week character design course. I illustrated it in Photoshop & modeled, textured, rigged, and animated it in Blender.

Inspired by the steampunk aesthetic of the 80s, I designed this airplane mechanic in a 10-week character design course. I illustrated it in Photoshop & modeled, textured, rigged, and animated it in Blender.

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Patient File 004
Patient File 004

A video game created in a 10-week long game design course. In a team of 8 members, I was a game developer and environmental artist focusing on gameplay experience and the modeling and texturing of 3D assets. 


Designed in Blender and implemented in GODOT.

A video game created in a 10-week long game design course. In a team of 8 members, I was a game developer and environmental artist focusing on gameplay experience and the modeling and texturing of 3D assets. 


Designed in Blender and implemented in GODOT.

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