Game Design
Project
To design characters and assets for 3D digital video games
Process
Worked in Blender to model, texture, and animate 3D characters and assets
Result
Rigged characters and assets implemented into fully functioning digital games
Project
To design characters and assets for 3D digital video games
Process
Worked in Blender to model, texture, and animate 3D characters and assets
Result
Rigged characters and assets implemented into fully functioning digital games
Project
To design characters and assets for 3D digital video games
Process
Worked in Blender to model, texture, and animate 3D characters and assets
Result
Rigged characters and assets implemented into fully functioning digital games
Work Overview
Work Overview
In this section you'll find work in interactive media and game design completed while earning my B.A at the University of California Santa Cruz.
In this section you'll find work in interactive media and game design completed while earning my B.A at the University of California Santa Cruz.
Project Type
Project Type
Game Design, UX/UI
Game Design, UX/UI
Year
Year
2022-2024
2022-2024
Role
Role
Designer
Designer
Deliverable
Deliverable
Interactive Media
Interactive Media
3D Character Design
3D Character Design
Inspired by the steampunk aesthetic of the 80s, I designed this airplane mechanic in a 10-week character design course. I illustrated it in Photoshop & modeled, textured, rigged, and animated it in Blender.
Inspired by the steampunk aesthetic of the 80s, I designed this airplane mechanic in a 10-week character design course. I illustrated it in Photoshop & modeled, textured, rigged, and animated it in Blender.

Patient File 004
Patient File 004
A video game created in a 10-week long game design course. In a team of 8 members, I was a game developer and environmental artist focusing on gameplay experience and the modeling and texturing of 3D assets.
Designed in Blender and implemented in GODOT.
A video game created in a 10-week long game design course. In a team of 8 members, I was a game developer and environmental artist focusing on gameplay experience and the modeling and texturing of 3D assets.
Designed in Blender and implemented in GODOT.

Let's Talk About Your Next Project
Get in touch with me!
Let's Talk About Your Next Project
Get in touch with me!
Let's Talk About Your Next Project
Get in touch with me!